Common Swipe Gestures Bugs and How to Catch Them
Common Swipe Gestures Bugs and How to Catch Them** is a practical guide for the SUSATest engineering blog. Write for developers and QA engineers, peer to peer.
Common Swipe Gestures Bugs and How to Catch Them** is a practical guide for the SUSATest engineering blog. Write for developers and QA engineers, peer to peer.
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Now write the articleCommon Swipe Gestures Bugs and How to Catch Them is a practical guide for engineers who want to spot and eliminate swipe‑related defects before they reach users. Swipe gestures are now a core interaction pattern on mobile and touch‑enabled web apps, yet they remain a fertile source of bugs that slip through scripted test suites. This article walks through the most frequent swipe‑gesture failure modes, explains why they happen, shows how they appear to real users, and gives concrete steps to reproduce, detect, fix, and prevent each one. You’ll also see how persona‑driven autonomous exploration surfaces issues that traditional automation misses, and you’ll finish with a ready‑to‑use checklist for your next release.
Understanding Swipe Gesture Basics
Before diving into bugs, it helps to clarify what a swipe gesture entails on the major platforms.
Android Touch Event Flow
On Android, a swipe begins with a MotionEvent.ACTION_DOWN, followed by a series of ACTION_MOVE events, and ends with either ACTION_UP or ACTION_CANCEL. The system calculates velocity and direction; if the movement exceeds a touch slop threshold and the velocity passes a minimum, the gesture is recognized as a swipe. Custom views often override onTouchEvent or use GestureDetector.SimpleOnGestureListener to interpret these events.
iOS Touch Event Flow
iOS delivers touches through UITouch objects in touchesBegan:withEvent:, touchesMoved:withEvent:, and touchesEnded:withEvent:. A UISwipeGestureRecognizer can be attached to a view to detect predefined directions (up, down, left, right) with configurable thresholds for number of touches, taps, and maximum deviation.
Web Touch and Pointer Events
On the web, touchstart, touchmove, touchend (or pointerdown/pointermove/pointerup) provide similar data. Libraries like Hammer.js or the built‑in CSS scroll-behavior and overscroll-behavior properties affect how the browser interprets swipe‑like motions, especially when nested scroll containers exist.
Common Implementation Patterns
- Navigation drawers: swipe from edge to open/close.
- Item dismissal: swipe left/right to delete or archive.
- Refresh: pull‑down to trigger data reload.
- Carousel/slider: swipe to move between pages.
- Drawing canvas: free‑form gesture capture.
Each pattern relies on accurate detection of direction, distance, velocity, and the ability to coexist with scrolling or other gestures. When any of these assumptions break, users experience unexpected behavior.
Common Swipe Gesture Bugs Overview
The following table summarizes the bug patterns we will examine, their typical symptoms, and the primary detection approach.
| Bug ID | Symptom (what the user sees) | Root Cause Category | Typical Detection Method |
|---|---|---|---|
| SG‑01 | Swipe works on some devices but not others | Device‑specific touch slop / screen density | Matrix of real devices + emulator profiles |
| SG‑02 | Swipe triggers wrong action (e.g., opens menu instead of dismissing item) | Mis‑ordered gesture recognizers / overlapping hit‑testing | Manual exploratory taps + gesture‑visualizer |
| SG‑03 | Swipe area feels too narrow; user must repeat gesture | Incorrect hit‑test bounds or padding | Touch‑heatmap logging |
| SG‑04 | Swipe interferes with scrolling (jank, unintended navigation) | Nested scroll contention / missing overscroll-behavior | Profiling UI thread + scroll‑delta analysis |
| SG‑05 | Accessibility services ignore swipe or announce incorrectly | Missing accessibility gestures or labels | TalkBack/VoiceOver validation |
| SG‑06 | Noticeable frame drops or UI freeze during swipe | Heavy work on UI thread (layout, decoding) | Systrace / Perfetto + 60 fps check |
| SG‑07 | Multi‑touch or simultaneous gestures cause state corruption | Lack of gesture exclusivity / shared state | Multi‑pointer test scripts |
| SG‑08 | Swipe interrupted (e.g., incoming call) leaves UI in half‑drawn state | No cleanup on ACTION_CANCEL / touchesCancelled | Interruption simulation |
Each of these patterns can appear in isolation or combine to produce compound defects. The sections below dissect them one by one.
Bug Pattern SG‑01: Inconsistent Swipe Detection Across Devices
Why It Happens
Android devices expose varying touch slop values (the minimum distance before a move is considered a gesture) and different screen densities. If a view hard‑codes a pixel threshold (e.g., if (dx > 50)), a high‑density screen may require a finger to travel farther than intended, while a low‑density screen may trigger too easily. iOS is less prone because UISwipeGestureRecognizer works in points, but developers sometimes convert to pixels incorrectly.
User Impact
A user on a flagship phone may find the swipe‑to‑delete gesture reliable, whereas the same gesture on a budget device feels “dead” or requires exaggerated motion. This leads to frustration and perceived low quality.
Reproduction Steps
- Install the app on at least three devices representing low, mid, and high density (e.g., a Moto G Power, a Pixel 5, and a Galaxy S23 Ultra).
- Navigate to a screen with a swipe‑to‑action item.
- Perform a swipe with a consistent speed (use a stylus or a robotic arm if possible) and note whether the action fires.
- Record the distance traveled before the action triggers.
Detection Approaches
- Manual: Use a device lab or cloud farm (Firebase Test Lab, BrowserStack) and run a simple script that logs touch events.
- Automated: Write an Espresso test that uses
perform(swipeLeft())with a customGeneralSwipeActionthat lets you specify pressure and speed. Assert that the expected view state changes. - Tooling: Enable
Show touchesin developer options to visualize contact points; compare across devices.
Fix and Prevention
- Use density‑independent units (
dpon Android,pton iOS) for any distance thresholds. - Leverage platform gesture detectors (
GestureDetector,UISwipeGestureRecognizer) which already normalize for screen metrics. - If you must customize, compute thresholds based on
ViewConfiguration.getScaledTouchSlop()(Android) orUIScreen.main.scale(iOS). - Add a unit test that asserts the swipe threshold in dp/pt stays within a defined range across mocked display metrics.
Bug Pattern SG‑02: Swipe Triggering Wrong Action
Why It Happens
When multiple gesture recognizers overlap (e.g., a edge‑pan for a drawer and a item‑swipe for dismissal), the system must decide which recognizer should receive the event. If the delegate methods (gestureRecognizerShouldBegin: on iOS, onTouchEvent return values on Android) are not correctly implemented, the wrong recognizer “wins,” causing the swipe to open a drawer instead of dismissing an item, or vice‑versa.
User Impact
The user performs a swipe expecting one outcome (e.g., archive an email) and sees an unrelated action (e.g., the navigation drawer slides out). This erodes trust and can cause data loss if the unintended action is destructive.
Reproduction Steps
- Locate a screen where a swipe‑able item sits near an edge‑triggered UI (drawer, tab bar, side menu).
- Perform a swipe that starts inside the item but moves toward the edge.
- Observe which UI reacts.
- Vary the starting point (more toward center vs. near edge) and note the boundary where the behavior flips.
Detection Approaches
- Manual: Use a touch‑visualizer overlay (e.g.,
Show pointer locationin Android developer options) to see where the system thinks the gesture originates. - Automated: In Espresso, chain two actions: first a swipe that should trigger item dismissal, then assert the drawer state is unchanged. Use
IdlingResourceto wait for animations. - Tooling: On iOS, enable
Debug > Show Gesture Recognitionin the simulator to see which recognizer receives the event.
Fix and Prevention
- Implement gesture recognizer delegation to explicitly define exclusivity:
- iOS:
gestureRecognizer(_:shouldRecognizeSimultaneouslyWith:)returningfalsefor conflicting pairs. - Android: Return
truefromonInterceptTouchEventonly when you want to claim the event, otherwise let the parent handle it. - Use
setTouchscreenBlocksFocus(false)on Android when you want the underlying view to still receive focus events. - Keep gesture areas visually distinct (e.g., add a margin or visual cue) to reduce ambiguity.
- Write a test matrix that swipes from multiple start points and asserts the correct outcome for each region.
Bug Pattern SG‑03: Swipe Area Too Narrow / Missed Hits
Why It Happens
Developers sometimes bind swipe detection to the exact bounds of a child view (e.g., an ImageView inside a CardView). If the child view does not fill the parent’s padding or margin, the effective swipeable region shrinks. On iOS, a UIPanGestureRecognizer attached to a view with clipsToBounds = true will ignore touches outside its frame.
User Impact
Users must repeat the swipe several times before the system registers it, leading to a perception of lag or unresponsiveness. In accessibility contexts, this can be a barrier for users with motor impairments.
Reproduction Steps
- Enable “Show touch points” or use a screen recording tool to capture finger contact.
- Perform a swipe that starts just outside the visible bounds of the swipeable element (e.g., in the padding area).
- Note whether the gesture is recognized.
- Gradually move the start point inward until the gesture works, measuring the offset.
Detection Approaches
- Manual: Use a stylus with a known tip size to test edge cases.
- Automated: Create a parameterized test that varies the start X coordinate from
-20dpto+20dprelative to the view’s left edge, usingGeneralSwipeActionwith adjustable start offset. - Tooling: On Android, enable
Show layout boundsto see the exact hit‑test area; on iOS, use theDebug View Hierarchyto inspect frames.
Fix and Prevention
- Attach the gesture recognizer to the parent container that includes the desired padding, or explicitly set
android:clickable="true"andandroid:focusable="true"on the parent. - On iOS, set
view.isUserInteractionEnabled = trueand ensureview.clipsToBounds = falseif you want to capture touches outside the visual bounds. - Add a transparent hit‑test overlay (e.g., a
FrameLayoutwith background@null) that matches the intended swipe zone. - Document the intended swipe area in design specs and verify with UI tests that assert the gesture fires from any point within that zone.
Bug Pattern SG‑04: Swipe Interference with Scrolling (Nested Scroll)
Why It Happens
When a swipeable item lives inside a scrollable container (e.g., a card in a RecyclerView that itself scrolls vertically), the system must decide whether to interpret vertical movement as scrolling the list or horizontal movement as swiping the card. If the touch event handling does not properly resolve the conflict, users experience either unintended page turns or a stuck scroll.
User Impact
A user trying to scroll a list may inadvertently swipe a card away, losing context. Conversely, a user attempting to dismiss a card may find the list scrolling instead, requiring multiple attempts.
Reproduction Steps
- Place a swipe‑to‑dismiss item inside a vertically scrolling list.
- Begin a slow vertical drag; observe whether the list scrolls or the card starts to swipe.
- Perform a fast horizontal flick; note if the list scrolls horizontally (if enabled) or the card dismisses.
- Vary the angle of the drag (pure vertical, 45°, pure horizontal) and record the system’s choice.
Detection Approaches
- Manual: Use the “Pointer location” overlay to see the angle of movement; watch for jank or unexpected animations.
- Automated: Write an Espresso test that performs a
swipeLeft()on a child view while asserting that the parentRecyclerViewdoes not change its scroll state (assertThat(recyclerView.computeVerticalScrollOffset(), is(initialOffset))). - Tooling: Enable GPU rendering profiling (
adb shell setprop debug.gpu.profile 1) to see if the UI thread drops frames during the conflict resolution.
Fix and Prevention
- Implement
NestedScrollingChild/NestedScrollingParentinterfaces (Android) or adjustUIScrollView.delaysContentTouches(iOS) to allow the parent to decide based on velocity. - Use
RecyclerView.ItemTouchHelperwith a customSwipeCallbackthat returnsconvertToRelativeHorizontalonly when the horizontal velocity exceeds a threshold and vertical velocity is low. - On the web, set
overscroll-behavior: containon the scrolling container to prevent scroll chaining, and usetouch-action: pan-yon swipeable elements to hint the browser. - Add a unit test that simulates a diagonal gesture and verifies the correct handler (scroll vs. swipe) based on predefined velocity ratios.
Bug Pattern SG‑05: Accessibility Failures (TalkBack, VoiceOver)
Why It Happens
Accessibility services synthesize gestures differently from direct touch. TalkBack, for example, uses a double‑tap‑and‑hold to enter “explore by touch” mode and a swipe up/down to navigate between elements. If a custom swipe handler consumes all touch events without letting the accessibility service intercept them, the service cannot perform its navigation gestures. Additionally, missing content descriptions cause the service to announce the wrong purpose.
User Impact
Users relying on screen readers may be unable to swipe to dismiss items, navigate carousels, or trigger refresh actions, effectively locking them out of core functionality.
Reproduction Steps
- Enable TalkBack (Android) or VoiceOver (iOS).
- Navigate to the screen with the swipeable element.
- Attempt to perform the accessibility gesture that should trigger the swipe (e.g., a two‑finger swipe left on TalkBack for “global contextual menu” or a custom gesture assigned via accessibility settings).
- Listen to the spoken feedback; note if the element is announced correctly and if the gesture produces the expected result.
- Repeat with a direct finger swipe to confirm the underlying functionality works.
Detection Approaches
- Manual: Use the accessibility service itself as the test instrument; record successes/failures.
- Automated: On Android, use
UiAutomatorwithAccessibilityNodeInfoqueries to assert that the swipeable view has appropriatecontentDescriptionand that actions likeACTION_SCROLL_FORWARDare available. On iOS, use XCTest withXCUIElementandsendActionto simulate accessibility gestures. - Tooling: Enable “Show accessibility layout” in developer options to see how TalkBack perceives the view hierarchy.
Fix and Prevention
- Ensure every swipeable element has a meaningful
contentDescription(Android) oraccessibilityLabel(iOS) that describes the action (e.g., “Delete message, swipe left to dismiss”). - Do not call
setFilterTouchesWhenObscured(true)on views that accessibility services need to overlay. - In custom
onTouchEvent, propagateACTION_CANCELevents to the superclass when the accessibility service is enabled (AccessibilityManager.isEnabled()). - Provide alternative accessible actions: expose a “Dismiss” button via accessibility actions (
addAccessibilityAction) so users can achieve the same result without a swipe. - Write an accessibility test suite that runs with TalkBack/VoiceOver enabled and validates that each swipe gesture maps to an announced action and a可用的替代操作.
Bug Pattern SG‑06: Performance Jank During Swipe
Why It Happens
A swipe gesture often triggers UI updates (e.g., animating a card’s position, loading new data for a pull‑to‑refresh). If the UI thread is busy with expensive work—such as decoding large bitmaps, performing layout passes, or executing database queries—the animation drops frames, causing a stuttery feel.
User Impact
Users perceive the app as unresponsive or “laggy.” Even if the gesture ultimately completes, the jitter reduces confidence and can make the interaction feel broken.
Reproduction Steps
- Enable GPU rendering profiling (
adb shell setprop debug.gpu.profile 1on Android) or use the Xcode Instruments “Core Animation” template on iOS. - Perform a swipe that triggers an animation or data load.
- Observe the frame‑time graph; look for frames exceeding 16 ms (60 fps) or 33 ms (30 fps).
- Correlate spikes with specific methods in the trace.
Detection Approaches
- Manual: Use the “Profile GPU Rendering” option to see colored bars; red indicates missed vsync.
- Automated: In an Espresso test, use
IdlingResourcethat waits for UI thread idle` and assert that the total swipe duration stays below a threshold (e.g., 300 ms for a 150 ms animation plus 150 ms slack). - Tooling: Android Studio Profiler, Instruments, or Chrome DevTools performance tab can record flame graphs during a swipe gesture captured via
adb shell input swipeorxcrun simctl io booted touch.
Fix and Prevention
- Offload heavy work (image decoding, DB queries, JSON parsing) to background threads (
AsyncTaskLoader,Coroutine,DispatchQueue). - Use
RecyclerView.ItemAnimatorwithanimateChangedisabled if you only need position changes; or implement custom animation usingValueAnimatorthat updates a matrix directly. - For pull‑to‑refresh, show a placeholder spinner immediately and defer data fetch until after the swipe completes.
- On the web, use
requestAnimationFramefor any DOM updates triggered by touchmove, and avoid layout‑thrashing by reading DOM properties only once per frame. - Add a performance budget test that fails if the average frame time during a swipe exceeds 16 ms on a mid‑tier device.
Bug Pattern SG‑07: Multi‑touch and Simultaneous Gestures
Why It Happens
Some apps support gestures that require more than one finger (e.g., pinch‑to‑zoom, two‑finger swipe for navigating between tabs). When a user accidentally places a second finger on the screen while attempting a one‑finger swipe, the gesture recognizers may receive conflicting signals, leading to incorrect state transitions or missed events.
User Impact
A user trying to swipe away a notification might inadvertently zoom the map underneath, causing confusion and requiring them to re‑orient.
Reproduction Steps
- Enable multi‑touch visualization (Android: `Settings > Developer options > Show touches; iOS: Accessibility > Touch > AssistiveTouch).
- Place one finger on a swipeable area and begin a swipe.
- While the swipe is in progress, lightly tap a second finger elsewhere on the screen.
- Observe whether the swipe completes, is canceled, or triggers an unintended secondary gesture.
- Repeat with the second finger starting inside the swipeable area.
Detection Approaches
- Manual: Use a stylus with two tips or a touch‑simulation tool to generate precise multi‑touch events.
- Automated: Write a UIAutomator test that uses
PointerInputto simulate two pointers: one performing a swipe, the other performing a tap or hold. Assert that the primary gesture’s outcome is unchanged. - Tooling: Enable
Pointer locationandShow tapsto visualize both points; watch points` and Prevention - Implementing
onTouchEventlogging ofevent.getPointerCount().
Fix and Prevention
- Declare gesture exclusivity: if a view only supports single‑finger swipes, call
requestDisallowInterceptTouchEvent(true)when a second pointer is detected (event.getPointerCount() > 1). - On iOS, set
maximumNumberOfTouches = 1onUISwipeGestureRecognizerand implementgestureRecognizerShouldBegin:to returnfalseifevent.numberOfTouches > 1. - Provide clear visual feedback when a second finger is detected (e.g., a subtle shadow) to educate users.
- Test with a matrix of pointer counts (1, 2, 3) and swipe directions to ensure the intended gesture always wins or fails gracefully.
Bug Pattern SG‑08: State Corruption After Interrupted Swipe
Why It Happens
A swipe may be interrupted by system events such as an incoming call, a notification shade pull‑down, or the user switching apps. If the gesture handler does not clean up temporary state (e.g., a partially translated view, a flag indicating “swipe in progress”), the UI can remain in a half‑drawn state when the user returns.
User Impact
The user sees a UI element stuck halfway across the screen, or a button that appears enabled but does not respond. This can be alarming and may require a force‑close of the app to recover.
Reproduction Steps
- Begin a swipe that triggers a transition (e.g., swiping a card to delete).
- Before the swipe completes, trigger an interruption: press the power button to lock the device, or use
adb shell am broadcast -a android.intent.action.CALLto simulate an incoming call. - Return to the app and observe the UI state.
- Repeat with different interruption types (notification, home button, recent apps).
Detection Approaches
- Manual: Use automation scripts to interleave gestures with system events; visually inspect the UI.
- Automated: In Espresso, use
UiDeviceto send aKEYCODE_CALLor expand the notification shade during a swipe, then assert that the swipeable view returns to its original position or is removed. - Tooling: Enable
StrictModeto detect leaked resources; watch forViewobjects that remain attached afteronDetachedFromWindowshould have fired.
Fix and Prevention
- Override
onTouchEvent(Android) ortouchesCancelled:withEvent:(iOS) to reset any transient variables (e.g.,translationX = 0,isSwiping = false). - Use state machines that are explicitly reset on
ACTION_CANCEL/touchesCancelled. - For fragment‑based UIs, ensure that any
postDelayedcallbacks tied to the swipe are removed inonDestroyView. - Write a test that simulates a swipe interrupted by a
HOMEkey press and verifies that the view’s layout parameters match the non‑swipe state.
How Persona‑Driven Autonomous Exploration Finds These Bugs
Traditional scripted tests follow predetermined paths and often miss edge cases that arise only when users interact with the app in unexpected ways. Autonomous exploration platforms like SUSA simulate a variety of user personas—each with distinct behavior profiles—to exercise the application more comprehensively.
Persona Profiles that Matter for Swipe Gestures
- Curious: Taps and swipes everywhere, often trying gestures that are not advertised.
- Impatient: Performs fast, short swipes; may abort gestures mid‑way.
- Novice: Uses slow, deliberate gestures; may struggle with small hit targets.
- Adversarial: Attempts to break the app with erratic multi‑touch, rapid direction changes, or simultaneous gestures.
- Elderly: Simulates reduced motor precision, longer gesture durations, and occasional tremors.
- Accessibility: Relies on screen‑reader gestures and expects alternative interaction paths.
- Power user: Combines gestures (e.g., swipe while scrolling) and expects high performance.
- Others: Includes left‑handed users, users with stylus, and users wearing gloves.
How the Platform Discovers Swipe Defects
When SUSA explores an app, it:
- Generates random touch sequences weighted by each persona’s profile (e.g., the curious persona generates long‑press‑followed‑by‑swipe combos).
- Monitors UI state changes after each gesture, logging crashes, ANRs, accessibility events, and frame‑timing metrics.
- Detects mismatches between expected navigation flows (login → home → settings) and actual outcomes, flagging when a swipe leads to a dead screen or a loop.
- Learns from previous runs; if a particular swipe repeatedly leads to a blank screen, the platform prioritizes that area in later sessions, increasing the chance to uncover a flaky bug.
- Outputs reproducible steps as a script (Appium for Android, Playwright for Web) that QA can rerun locally.
Example: Finding SG‑02 with the Adversarial Persona
During a run, the adversarial persona repeatedly placed a finger near the edge of a list item while simultaneously dragging downward. The platform observed that the navigation drawer opened instead of the item being dismissed. It logged the touch coordinates, the timing, and the resulting UI state, then generated an Appium test:
TouchAction ts = new TouchAction(driver)
.press(PointOption.point(120, 400))
.waitAction(WaitOptions.waitOptions(Duration.ofMillis(50)))
.moveTo(PointOption.point(120, 200))
.release()
.perform();
assertFalse(driver.findElement(By.id("drawer")).isDisplayed());
assertTrue(driver.findElement(By.id("item")).isDisplayed());
Running this test on a local emulator reliably reproduces the mis‑routed gesture, allowing developers to fix the gesture recognizer delegation.
Limitations and Complementary Approaches
While autonomous exploration excels at surfacing surprising interaction patterns, it does not replace targeted unit tests for timing or performance. Combine SUSA runs with:
- Performance benchmarks (SG‑06) using instrumentation tests.
- Accessibility audits (SG‑05) with tools like axe or Google’s Accessibility Test Framework.
- Device‑specific matrices (SG‑01) using Firebase Test Lab to validate thresholds across screen densities.
Practical Detection Strategies
Below is a comparison table of manual, automated, and tool‑based approaches for each bug pattern, helping you decide where to invest effort.
| Bug | Manual Exploration | Automated Test (Espresso/UIAutomator/XCTest) | Tooling / Profiling |
|---|---|---|---|
| SG‑01 | Test on a physical device lab; vary finger speed. | Parameterized swipe with GeneralSwipeAction; assert outcome. | adb shell getprop ro.sf.lcd_density + touch‑slop logs. |
| SG‑02 | Try swiping near edges; watch for drawer opening. | Chain swipe + assert opposite UI state unchanged. | Show pointer location + gesture recognizer logs. |
| SG‑03 | Swipe from padding area; note if recognized. | Offset‑based swipe attempts; verify hit‑test region. | Show layout bounds (Android) / Debug View Hierarchy (iOS). |
| SG‑04 | Scroll list while attempting horizontal swipe. | Assert scroll offset unchanged during swipe. | GPU rendering profiling; overscroll-behavior checks. |
| SG‑05 | Use TalkBack/VoiceOver; try accessibility swipe gestures. | Assert contentDescription and accessibility actions. | Accessibility scanner; TalkBack logcat. |
| SG‑06 | Perform swipe; watch for visual jank. | Measure frame time via IdlingResource + Systrace. | GPU Profiler, Instruments, Chrome DevTools. |
| SG‑07 | Add second finger mid‑swipe; observe outcome. | Multi‑pointer UIAutomator test; assert primary gesture works. | Pointer location overlay; touch‑event logs. |
| SG‑08 | Interrupt swipe with call/home; check UI after return. | Simulate interruption (UiDevice.sendKeyEvent) then assert view state. | StrictMode leak detection; ViewTreeObserver callbacks. |
Building a Reusable Swipe Test Library
Creating a small helper library reduces boilerplate and encourages consistent coverage.
Kotlin (Android)
object SwipeHelper {
fun swipeLeft(view: View, speed: SwipeSpeed = SwipeSpeed.MEDIUM) {
val ctx = view.context
val width = view.width
val height = view.height
val startX = when (speed) {
SwipeSpeed.FAST -> width * 0.9f
SwipeSpeed.MEDIUM -> width * 0.7f
SwipeSpeed.SLOW -> width * 0.3f
}
val endX = width * 0.1f
val y = height / 2f
val action = GeneralSwipeAction(
Swipe.LEFT,
PressOptionPoint(ctx, startX, y),
MoveOptionPoint(ctx, endX, y),
speed.duration
)
ViewActions.action(action).perform(onView(isDescendantOfA(view)))
}
enum class SwipeSpeed {
FAST(50), MEDIUM(150), SLOW(300);
val duration: Long
}
}
Use this helper in your test suite to verify each bug pattern with a single line call.
JavaScript (Playwright – Web)
async function swipe(page, selector, direction, speed = 'medium') {
const box = await page.locator(selector
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