Common Small Touch Targets in Audiobook Apps: Causes and Fixes

Small touch targets are a common issue in mobile applications, including audiobook apps. Insufficient tap area can lead to frustration and a poor user experience, particularly for users with disabilit

January 27, 2026 · 3 min read · Common Issues

Introduction to Small Touch Targets in Audiobook Apps

Small touch targets are a common issue in mobile applications, including audiobook apps. Insufficient tap area can lead to frustration and a poor user experience, particularly for users with disabilities or those using devices with smaller screens. In audiobook apps, small touch targets can occur due to various technical root causes, including inadequate layout design, insufficient padding, or incorrect use of graphics and fonts.

Real-World Impact of Small Touch Targets

The real-world impact of small touch targets in audiobook apps is significant. User complaints and negative store ratings can lead to a loss of revenue and a damaged reputation. For example, an audiobook app with small touch targets may receive complaints about difficulties with playback control, navigating through chapters, or accessing additional features. These issues can result in 1-star reviews, low customer satisfaction, and ultimately, revenue loss.

Examples of Small Touch Targets in Audiobook Apps

The following are specific examples of how small touch targets can manifest in audiobook apps:

Detecting Small Touch Targets

To detect small touch targets in audiobook apps, developers can use various tools and techniques, including:

When detecting small touch targets, developers should look for elements with insufficient padding, small font sizes, or inadequate touch areas. They should also consider user personas, such as users with disabilities or those using devices with smaller screens, to ensure that the app is accessible and usable for all users.

Fixing Small Touch Targets

To fix small touch targets in audiobook apps, developers can use the following code-level guidance:

For example, to increase the size of a playback control button in Android, developers can use the following code:


Button playbackButton = (Button) findViewById(R.id.playback_button);
playbackButton.setMinimumWidth(48);
playbackButton.setMinimumHeight(48);

Similarly, to add sufficient padding around a chapter navigation link in iOS, developers can use the following code:


let chapterLink = UIButton(type: .system)
chapterLink.setTitle("Chapter 1", for: .normal)
chapterLink.contentEdgeInsets = UIEdgeInsets(top: 16, left: 16, bottom: 16, right: 16)

Preventing Small Touch Targets

To prevent small touch targets in audiobook apps, developers can follow best practices for design and development, including:

By following these best practices, developers can create audiobook apps that are accessible, usable, and provide a good user experience for all users. Additionally, by using tools like SUSA, developers can automate the testing process and ensure that their app meets the highest standards of quality and accessibility.

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